2.3 - Can we have some Fury <3?

#0 - Sept. 27, 2007, 6:57 a.m.
Blizzard Post
After looking at some of the changes in the 2.3 patch notes, I am very concerned that the dps warrior is being more or less ignored as we are being nerfed slowly into oblivion. Fury warriors offer two pieces of raid utility: Battle Shout and the ability to offtank. Unfortunately, Feral Druids make excellent main tanks and can become reasonable DPS with an awesome group buff that can also combat resurrect and restore a healer's mana on demand. As a result, the only reasons you bring a Fury warrior to raids is to DPS, and to provide Battle Shout, thus the argument becomes "Does battle shout make up for not being a rogue?" or more recently "Are we actually better off with a PvP warrior because of Blood Frenzy?" - this is not right.

After looking at the 2.3 patch notes, I can't help but notice that Enhancement Shamans now have a higher static threat reduction coefficient than DPS warriors, by 10%. The Enhancement Shaman is the premiere group buff and support DPS class (and when I say premiere, I mean it - no other class or spec has such a dramatic effect on the performance of their group). In addition, the Enhancement Shaman allready has not only a threat reduction buff they can apply as required, but a full threat reset available to them (Ankh - on a related note, I have often suggested that Fury warriors should have an ability called "Feign Life"). Raids love the enhancement shaman, but I am seeing more and more questioning the viability of a Fury Warrior.

I think Fury needs some love, and I have some simple suggestions for the organization of the talent trees that could help.

My Suggestions:

1. One of either:

a) Return 30% Flurry - The first rank of Flurry was changed in the 2.10 patch to give 5% haste instead of 10%, however this change did not seem to take into account the high cost of 5/5 Flurry; as flurry requires a fury warrior to waste 5 talent points in a useless prerequisite - Enrage. Enrage is totally useless in any PvE solution, as it essentially requires you to die before you can use it - the only reason we have it is to get Flurry. This is the equivalent of putting a talent to reduce the mana cost of Earth Shield in the shaman's enhancement tree.

b) Swap Dual-Wield Specialization with Enrage - This change streamlines the Fury tree, freeing up 5 talent points for say, Tactical Mastery and Overpower, or 2 points of a weapon specialization, or Blood Frenzy (see #2). Before Arms warriors start complaining: this is the dual wield tree, serious PvP warriors don't have flurry anyways, and if you want to do 2h dps then Enrage is also of no use to you so it doesn't matter if you're getting Dual Wield Specialization or Enrage.

2. Swap Blood Frenzy with Improved Slam, then swap Improved Slam with Weapon Mastery - It is a mystery why a warrior's only raid-wide dps buff is located so deeply in the PvP tree. With these changes, Blood Frenzy is accessible to both Arms and Fury warriors as a mid-tier Fury talent, while slam becomes a nice alternative to improved hamstring at the 25 point level in the Arms tree. Fury gains a nice raid utility buff, and slam is finally in the tree it belongs in. Also, I find that Blood Frenzy fits better within the Fury "theme".

3. Make Rampage Scale - at this point in time Rampage is one of the most lackluster 41 point talents that is actually used (we won't get into Endless Rage). Fury warriors use it because there is no better dps increase available using our last talent point. I would really like to see this ability changed to something that either scales better, or is more "fun". Also, can we have the "my face is on fire" graphic back?

After 1. b) and the rest of the above changes, the talent tree would resemble this:
http://img354.imageshack.us/img354/896/wtalentsal4.png

UPDATE:

A number of people have questioned the placement of Blood Frenzy in the Fury tree because of its close association with Rend and Deep Wounds, which are both Arms talents (Rend's case is arguable - it's more of a paperweight than a talent). There are three relevant points to make here:

1) Every fury warrior has Deep Wounds allready, and there is nothing to stop you from using Rend if you don't.

2) If the Blood Frenzy talent description was changed to "+2/4% damage taken by target for 12 seconds after dealing a critical strike", the effect would be exactly the same.

3) Blood Frenzy fits better within the "theme" of the Fury tree. Arms is about precision. Fury is about brutality and raw strength.

UPDATE #2:

A number of people have complained that the proposed changes put Flurry out of the reach of those who prefer to do two-handed PvE DPS, when in reality the proposed changes make NO DIFFERENCE, and even free up talent points by moving Blood Frenzy to a lower tier in Fury.

In fact, you can now get 5/5 Flurry AND Blood Frenzy AND Mortal Strike at the same time. Either way as 2h DPS you still have to sink five talent points in a completely useless talent for Flurry. What this changes is that your build is no longer quite as effective in PvP.

Most full PvP specs don't go for Flurry anyways, as you want Second Wind and Tactical Mastery.
#196 - Oct. 6, 2007, 12:22 a.m.
Blizzard Post
Not a lot is finalized right now, but we are currently planning to make Improved Berserker Stance provide threat reduction by 2/4/6/8/10% while in Berserker Stance.